Master Mobile Game UX Design

Transform your creative vision into engaging mobile experiences through our comprehensive 12-month program starting September 2025

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Real Projects, Real Skills

Our program isn't about theoretical knowledge. You'll work on actual mobile game prototypes from day one, learning the intricate dance between user psychology and interface design that makes games truly addictive.

By month six, you'll have built three complete game interfaces that demonstrate your understanding of player engagement mechanics.

The Australian mobile gaming market grew 23% in 2024, and studios are desperately seeking designers who understand both the technical constraints of mobile platforms and the psychological triggers that keep players engaged. This isn't just design education – it's career preparation for an industry that values hands-on experience above everything else.

Mobile game interface design workshop showing students working on tablet screens with game prototypes

Three-Phase Learning Journey

Each phase builds upon the previous, moving from fundamental concepts to industry-level project management. No shortcuts, no fluff – just the skills studios actually need.

1

Foundation & Psychology

Months 1-4 focus on understanding player behavior, mobile interface constraints, and the unique challenges of touch-based gaming. You'll study successful games and analyze what makes interfaces intuitive versus frustrating.

2

Advanced Design Systems

Months 5-8 dive into creating scalable design systems for mobile games. Learn how to balance visual appeal with performance constraints, and master the art of progressive disclosure in game interfaces.

3

Portfolio & Industry Integration

Months 9-12 are about building a portfolio that demonstrates real capability. Work with local game studios on live projects and learn the business side of game development that most designers never see.

Learn From Industry Veterans

Portrait of Henrik Lindqvist, Lead UX Designer

Henrik Lindqvist

Lead UX Designer

Spent eight years at major Australian studios including Halfbrick and Team Cherry. Henrik's designed interfaces for games that have collectively generated over 50 million downloads. His approach focuses on the psychological aspects of mobile gaming that most designers overlook.

Portrait of Zara Kowalski, Senior Game Designer

Zara Kowalski

Senior Game Designer

Former lead designer at several indie studios, Zara specializes in the technical constraints that make or break mobile game interfaces. She's particularly known for her work optimizing UI systems for different screen sizes and device capabilities.

Portrait of Dmitri Vasquez, Creative Director

Dmitri Vasquez

Creative Director

Dmitri bridges the gap between design and business strategy. His background includes launching three successful mobile games in the Australian market, and he brings practical knowledge about what actually sells versus what looks impressive in portfolios.

Portrait of Elena Brennan, UX Research Specialist

Elena Brennan

UX Research Specialist

Elena's expertise lies in player research and data-driven design decisions. She teaches the analytical side of game UX, showing students how to interpret player behavior data and translate insights into interface improvements that actually impact retention rates.

Program Investment

Professional education that reflects the value of skills you'll develop. Payment plans available to make this accessible for serious students.

AU$8,450

Complete 12-Month Program

  • Full curriculum access with lifetime updates
  • Direct mentorship from industry professionals
  • Three portfolio projects with real studio feedback
  • Access to exclusive job placement network
  • Professional design software licenses included
  • Quarterly industry networking events
  • Certificate recognized by major Australian studios
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