Master Mobile Game UX Design
Transform your creative vision into engaging mobile experiences through our comprehensive 12-month program starting September 2025
Apply NowReal Projects, Real Skills
Our program isn't about theoretical knowledge. You'll work on actual mobile game prototypes from day one, learning the intricate dance between user psychology and interface design that makes games truly addictive.
By month six, you'll have built three complete game interfaces that demonstrate your understanding of player engagement mechanics.
The Australian mobile gaming market grew 23% in 2024, and studios are desperately seeking designers who understand both the technical constraints of mobile platforms and the psychological triggers that keep players engaged. This isn't just design education – it's career preparation for an industry that values hands-on experience above everything else.

Three-Phase Learning Journey
Each phase builds upon the previous, moving from fundamental concepts to industry-level project management. No shortcuts, no fluff – just the skills studios actually need.
Foundation & Psychology
Months 1-4 focus on understanding player behavior, mobile interface constraints, and the unique challenges of touch-based gaming. You'll study successful games and analyze what makes interfaces intuitive versus frustrating.
Advanced Design Systems
Months 5-8 dive into creating scalable design systems for mobile games. Learn how to balance visual appeal with performance constraints, and master the art of progressive disclosure in game interfaces.
Portfolio & Industry Integration
Months 9-12 are about building a portfolio that demonstrates real capability. Work with local game studios on live projects and learn the business side of game development that most designers never see.
Learn From Industry Veterans
Henrik Lindqvist
Lead UX Designer
Spent eight years at major Australian studios including Halfbrick and Team Cherry. Henrik's designed interfaces for games that have collectively generated over 50 million downloads. His approach focuses on the psychological aspects of mobile gaming that most designers overlook.
Zara Kowalski
Senior Game Designer
Former lead designer at several indie studios, Zara specializes in the technical constraints that make or break mobile game interfaces. She's particularly known for her work optimizing UI systems for different screen sizes and device capabilities.
Dmitri Vasquez
Creative Director
Dmitri bridges the gap between design and business strategy. His background includes launching three successful mobile games in the Australian market, and he brings practical knowledge about what actually sells versus what looks impressive in portfolios.
Elena Brennan
UX Research Specialist
Elena's expertise lies in player research and data-driven design decisions. She teaches the analytical side of game UX, showing students how to interpret player behavior data and translate insights into interface improvements that actually impact retention rates.
Program Investment
Professional education that reflects the value of skills you'll develop. Payment plans available to make this accessible for serious students.
Complete 12-Month Program
- Full curriculum access with lifetime updates
- Direct mentorship from industry professionals
- Three portfolio projects with real studio feedback
- Access to exclusive job placement network
- Professional design software licenses included
- Quarterly industry networking events
- Certificate recognized by major Australian studios
